The BFA show this year was pretty impressive for the most part. Most of the artists seemed to have really strong concepts behind their work and put a lot of time not only into the actual art making process, but the thought itself. As far as design goes, there were a few pieces that I really enjoyed. Brian Watterson’s “Dear Mr. Sagmeister” was very intriguing. He based the project on Sagmeister himself calling Tibor Kalman everyday for a month. So, Brian sends Sagmeister a postcard every monday of spring semester until he graduates. Each postcard has a message or story behind it and a lot of them are a play on words. When Sagmeister receives all of the postcards and puts them all together they will form one large cohesive image on the back. Brian’s project was very well thought out and designed extremely well.

Another notable design piece was Brittany Laughlin’s package design for Frieda’s Habanero Peppers. The design was very refined and pure with the heading type cut out of the label so that the peppers would show through. It also had a green strip over the lid of the jar with the logo set nicely in the center. It was a great example of well thought out packaging design.

One of the fine art pieces that I really responded to was by Toshie McSwain. She works wet on wet on raw canvas with ink and acrylic paint. This method gives her a work and watery and somewhat dreary/ghostly look. She juxtaposes that style with bold, sometimes bright colors to lighten the work up though. She also hand sewed some pillows in many different shapes and sizes and created images using ink and acrylic paint on those as well. Though the pieces were all presented together with paint and ink on the wall to bring them together, one in particular stuck out to me. It was called “Mother T. will you take a picture with me?” It had a pillow in the shape of Mother Theresa with her face painted on it. It was then attached to a small square canvas with other paint and ink to fill the background. It stuck to me because Mother Theresa is such a recognizable figure and the style really drew my attention.

Okay, I thought of a couple ideas:

Idea number 1 (even though Zack thinks it’s a cop out): Designing a site based around socially and politically conscious artwork (probably mainly poster based, but other mediums would be welcome. I’ve designed been working on a body of prints over the last year that all deal with consumerism as well as other societal and world issues. All of the prints have some sort of animal/human hybrid and a particular message, but the message isn’t always in your face and they can therefore be interpreted in different ways. For instance, the print below features a business person with a crocodile head and he is wearing crocodile skin shoes. This print isn’t like some sort of ad for PETA or anything, it is focussed more on the consumerism aspect. We as Americans are consumers and have fallen into a way of living that, in many cases, is unnecessary. We tend to be wasteful and we’re on a path that could lead to the destruction of our planet and ourselves which is why the crocodile man is wearing crocodile skin shoes. He has consumed and wasted so much that he has begun to destroy himself. The work is also supposed to have an element of humor, which is why it has a semi-ridiculous aesthetic to it.

crocodile print

Otherwise, I would just want to open up a discussion about social, environmental, and political issues through the use of artwork and design.

Idea number 2: I want to design a web site around environmental consciousness that uses photos submitted by basically anyone who wants to take part. When Amy made a joke about making a site that tries to get everyone to carry yellow balloons, it really got me thinking about the environment and I also love balloons so I was thinking about how I could combine the two to send a message. I thought it would be simple and fun to have people submit photos of themselves or friends standing in front things that they feel degrade the environment (hummers, litter, etc.) while holding green balloons. The balloons would obviously represent the green movement and the reason for the balloon itself would be the idea of upward or elevated thinking about the planet and turning things around. I thought it would also be interesting to tie and address tag to the balloon and release it into the air so that it will land somewhere and temporarily become trash, but another environmentally conscious person could then pick it up and send it back to the original person and that person could then photograph the returned balloon and submit the series to the site. It’s pretty basic, but I think it would be fun.

In chapter 13 of Becoming a Digital Designer by Stephen Heller and David Womack, they discuss typography and graphic design and how each relate to the new and modern world of digital media. Several interviews that the authors conducted are contained in this chapter as well in order to get a broad sense of these concepts in relation to digital media. The article is quite interesting because it offers several different perspectives on different parts of digital design. It is well-written and full of valuable information, but there are parts that are not so intriguing as well.

The chapter begins with a brief overview of typesetting methods. The authors talk about how once the original wood and metal typesetting methods were created, that these methods remained the same for hundreds of years. It wasn’t until the 1950’s that phototypesetting came to be. Letters were able to be produced one by one, set in place, and glued onto boards to mass produce whatever the publication may have been. But, with the invention of the personal computer came the introduction of digital typesetting and digital type design. Digital typography left phototypesetting in the dust because technologies like high resolution printers allowed typesetting to become a very accessible art. Heller and Womack stress that it was originally skilled craftsman that had always created type, but that the accessibility of such typesetting technologies had rendered old methods obsolete and allowed digital foundries to create “radical new typefaces.” Phototypesetting soon became a thing of the past and the only people who still utilized metal type were type purists.

Heller and Womack also discuss the accessibility of typesetting and type design software in terms of the numerousness of typefaces now available because type design isn’t necessarily a trade of high knowledge and craftsmanship anymore. They state, and I wholeheartedly agree, “Today the average computer is loaded with hundreds of typefaces, but that does not mean that one need use them all. In fact, the abundance of faces is counterproductive.” (290) It really is counterproductive to have so many different typefaces at our disposal sometimes. Using fewer typefaces forces one to become more acquainted with form and the purity of typography and therefore makes it easier to define one’s unique style. It honestly amazes me sometimes that you can do so much with so little. I’m a minimalist of sorts and readability is rather important to me. I’m in no way saying that we should dumb things down, but I generally find more beauty in purity than chaos and complexity.

The first interview is with type designer and illustrator Marian Bantjes. The discussion with Marian focuses a lot on her process and how digital tools have affected the way she works. Marian feels that digital tools like Adobe Illustrator are merely an extension of hand tools like pen/pencil and paper. She usually starts by drawing and once she is happy with her design she takes it to the computer to refine it using vector tools. As far as her style is concerned, she enjoys complexity and she likes to have to look at something for a while to figure out exactly what is going on. Part of the reason for this love of complexity is that Marian is a very focused person and doesn’t like to multitask and skim things. With this in mind, Marian is also very interested in the clean and pure Swiss Modernism. She claims to love grids and very structured pieces because there are more subtle elements of complexity within such works and it’s the minute details that she enjoys when it comes to this type of design.

Though much of Marian’s work is vector based, she also has some really incredible hand drawn illustrations done in pencil and pen. She sometimes does these sorts of illustrations because of the imperfect qualities that a human hand can create. She says that her vector illustrations are often cold feeling because they are so refined, but that the subtleties, textures, and colors of hand rendered work display a warmth that can’t be achieved on the computer. I personally think graphic design is in a really interesting place and it doesn’t necessarily just mean type and illustration on the computer anymore. Graphic design has begun to encompass so much more aesthetically. A good example of someone who has pushed the definition of graphic design is Stefan Sagmeister whose work is very experimental, but highly regarded in the design community.

The second interview features a man named Richard Turtletaub of Richard Turtletaub Design and Illustration out of San Francisco. A couple important things that I got out of the interview were that current software is capable of allowing designers to do anything they can think up and also that it is necessary, at least right now, to shift from conventional illustration/design to a digitally kinetic world to survive in design.

The third interview was with a designer/tool designer name Jonathan Puckey from Amsterdam. This interview was fairly interesting because he not only is a trained graphic designer, but he designs his own tools in design programs because he has experience writing software script. This allows him to do a lot of experimental design work. An important part of this interview was when Puckey talked about how some software companies have begun to design very specific tools which leaves the design itself more up to the programmer than to the designer which is rather negative in his and my opinion.

The final interview was with Emily King who is a curator and critic in London. She is very knowledgeable about design described the last 15 years in type design as the deprofessionalization of type design, which I agree with for the most part. The accessibility of design software has really caused a lot of visual pollution in the world. She continues by discussing the effects non professionals have had on professionals in the design field and has found that a lot of professionals are actually more open to influences such as popular culture for graphic design, more so than they were before at least.

Chapter 13 was enjoyable because it focused on the importance of type in graphic design. I think a large part of being a successful designer is understanding type and type history, so Heller and Womack were dead on with this chapter.

Hey, I’m blogging. Hot damn.

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